0.1.18 Released


This update is NOT compatible with old saves.

Research

  • Extended the tech tree to 2030, with multiple cores and more cache levels
  • The tech tree has a new UI
  • You can now control research funding with a slider
  • Changed how research speed is calculated
  • Increased ahead of time penalty from 300% to 350%
  • There is now a 15% time discount for each year that you are behind in tech (up to 75%)
  • Frequency technologies now gradually increase your maximum frequency relative to their research percentage, rather than increasing only when fully researched
  • Research Projects are now locked until 2030
  • Removed temperature projects

Market

  • Changed how sales are calculated, which fixed a lot of issues
  • There is now a transition period of 5 years when the PGA event happens
  • Balanced Industries in a way that both MIPS and power consumption matter
  • Industries: 0.5 watts is now considered to be good enough. Going below that number won't increase ratings any further
  • Reduced popularity gain for CPUs that are missing sales
  • CPUs that are missing too many sales will not gain any popularity

Economy

  • Added inflation (only affects a few things, for now)
  • The credit limit now increases over time

Production

  • The math for Dies Per Wafer should be more accurate now
  • Wafer Size no longer updates instantly. Now you have to spend money and wait for the lines to get upgraded
  • Process Nodes: Wafer Cost is no longer global. Each company has their own Wafer Cost
  • Unit Cost now takes into account the maintenance cost of 1 production line
  • You can now sell production lines

AI

  • Several improvements regarding research and financial decisions
  • The game can now handle companies spawning over time
  • The AI is now affected by the selected difficulty
  • Added Koshiba, Phairchild and Morotola
  • Inlet and EMD can now make multiple CPUs targeting different segments

CPU Creation

  • The game now uses Wafer Yield instead of Failure Rate
  • You can now overclock CPUs, at the cost of a drastic increase in power consumption
  • Changed how power consumption is calculated
  • Packages in the mid game now have a higher thermal efficiency (less heat from power consumption)
  • Process Nodes now reduce the cost of cache (starting in the late 90s)
  • Balanced cache
  • Added cache capacity, which is based on die size and package technology
  • Deflated IPC numbers to be closer to real life

QoL

  • You can now pause/resume all project at once
  • You can now turn off notifications
  • You can now set a custom profit margin when automating contracts
  • The game will now be paused after closing the bankruptcy warning
  • Added a notification for when competitors release a new CPU
  • The game now shows how much a CPU will cost when the Wafer Cost reaches its minimum value

Others

  • Added more start dates
  • Contracts will now only choose between the best offer of each company, rather than choosing between all offers
  • Texas Increments contracts will always spawn, regardless if the CPU company is bankrupt or not

Bug Fixes

  • Fixed some visual bugs related to production automation
  • Fixed notifications not disappearing sometimes
  • Fixed a bug that caused AI Companies to evade taxes
  • Fixed a bug that caused the Top Sales graph to show results of 30 years instead of 10
  • Fixed an issue where the contracts window would never update CPU names

Many thanks to everyone who is participating in the beta on Discord. Your feedback helps a ton!

Files

Processor Tycoon 0.1.18 (Windows).zip 32 MB
2 days ago
Processor Tycoon 0.1.18 (Linux).zip 30 MB
2 days ago

Get Processor Tycoon

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.