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when will 0.2 release?

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I love this game, way more complex than hardware tycoon already. Keep at it and maybe a steam release?

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I do have a Steam release in mind, but there's still many features I want to implement before that happens!

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game's pretty good. contracts kinda fall apart ~2007 because the chips cannot handle the temps for the scores required, so i think it'd be good idea to expand the options available past 2000

also, turning on automation for production lines just ignores how many lines you you have available :|

REALLY pls fix automation for producton lines

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Thanks for the bug report. It's fixed in the patch coming this week!

Not bad

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I ABSOLUTELY LOVE THIS GAME 6/5 PLAYING FOR THE REST OF MY LIFE

a must play if you love management tycoon games

I'm glad you liked it!

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the discord link is expired

Thanks for letting me know!

Hey, just found your game and it looks really good. I loved to play it. I was wondering if you want some help with it, since i'm looking for a project like this and just love management games

E acabei de ver pelos comentários que você também é brasileiro kkkkk Se aceitar a ideia de ajuda, gostaria demais de participar de um projeto igual a esse. Sou fissurado em jogos desse tipo

Me manda uma DM no discord

GUY IF YOUR CPU IS STRUGGLING TO MAKE MONEY AND TAKING YOUR MONEY LOTS, ADD UP 200 + CPU'S UNIT COST. IT WILL MAKE MONEY LOTS

Do I understand it right. That for the price you should add 200 to what the cost to make it is?

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if you want too i'll help you with the discord.

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Sure, i'd love to get some help. I just created a discord server. Would you like to be a moderator?

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sure, id doo that. but pls make not this account but my main account (enderlais) i will send you a pm later when i have accses to my main account.

i have joined with my main account

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Pretty good game, i keep going bankrupt tho so if anyone has any tips hit me up

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Make sure you produce good cpus for calculators and make them cheap, then do calculator contracts. That's at least how I get through early game.

i just make a cpu as fast as i can and then sell it to the public, i made milions

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I just made cpus around mid-range price and managed to make lots of profit, when I tried the contract thing it just made me loose a lot of money because of the amount of lines it used up, almost managed to bankrupt every company tho but I made the mistake of making to many factories

happened to me aswell in the first play trough

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Do the Intel Strat, i.e. researching a lot, monitor your income constantly while doing this.

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Great game, hope to see updates with more content soon

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A good alternative to HT, which I really liked, the game has a huge potential and a good "base", a beautiful and intuitive interface, there is not much content yet, but it is enough to spend a couple of evenings in the game. I passed the game on normal and v. hard difficulty, and it is quite easy, maybe only in the beginning there may be some difficulties, but by 1995 the competitors go bankrupt, and the game essentially ends on this.

My ideas for the game:
Add multi-core & multithreading.
Add processor reviews, similar to how it was in HT.
Add the ability to release multiple processors (generations of processors), not from the start of the game, but maybe from the beginning of 2000.
Add branding so that you can create, for example, desktop and server processors separately, as products of different groups.
Socket creation is now displayed in the die size slider, but it would be great to do separate socket creation from processors, so that you can also spend time & money designing a socket and choose one of the existing sockets to create processors.
In addition to the above, add an impact on reviews and sales of processors when releasing processors of the same brand on different sockets over a short period of time.
Add instruction set extensions so that in the future you can add SSE4.2/AVX/AVX2/AVX512 and it will give a small increase in performance.
Add L2 & L3 (maybe L4 too) cache levels.
Add the effect of the cache on the heating and stability of the processor, so that by the 2020s, if a player wants to make a 96MB+ L3 cache, he had to compromise on frequency, as AMD is doing now.
Add the chiplets by the 2020s.
Split the PGA & LGA packages (when the content is added up to the 2030s) so that modern processors can be released in the 2010s on the PGA and this has a comparative performance with the LGA of the same time.
To do something about the difficulty of the game, there are some difficulties at the beginning, but competitors go bankrupt quickly even in the most difficult mode.
Create a discord server.

Bugs found:
After loading the save, the values in "Analysis" -> "Market Share" are incorrect until several days have passed in the game.

Thanks to the developer, this is a really good game with huge potential.

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I agree with everything you mentioned, and to add onto the bugs, it seems like MIPS are being calculated very inaccurately, and also you lose the ability to select lower clock speeds once you research higher clock speeds and lithographies.

While I was playing, I didn't notice any problems with calculating MIPS, but maybe I just didn't pay enough attention to it. Regarding the frequency, I think this is how it should be, there is no point in releasing processors with severely low frequencies, this will not give a big advantage in consumption and production cost, instead reduce the size of the crystal, so modern processors have a 3GHz+ frequency with low consumption due to small crystals. 

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The Intel Core i7-13620H which was released 2023 has only a base clock of 2,4 Ghz. 


And to my understanding is a reason why we stopped increasing it that much, is that the thermal load would get to high. Reason why we have gone with multi cores and bigger caches.


    • Performance scaling with higher clock speeds has diminished over the years. While increasing clock speeds was once a simple way to improve performance, this method has become less effective. Modern processors are more complex, and simply increasing the frequency doesn't provide linear gains in real-world performance.
    • Many tasks are bottlenecked by factors other than raw clock speed, like memory access, latency, bandwidth, or parallel processing limitations.

    Architecture improvements: Rather than just increasing clock speed, modern CPUs focus on improving architecture. Techniques like out-of-order execution, pipelining, cache optimizations, and branch prediction help processors achieve better efficiency and performance at lower clock speeds

    etc

    Thank you for writing such a detailed comment/review!

    Thank you for this game, sir!

    (1 edit) (+1)

    A couple more ideas:
    Add energy-efficient cores without multithreading to the content from the 2020s.
    Add integrated graphics.
    Add the creation of modified versions of processors, for example, to release a processor version without integrated graphics and/or with slightly reduced/increased frequencies, while since this is a modified version, it should not require a lot of time and money for release.

    (+3)

    Finally game I was looking for. This is hardware tycoon but more advanced and I love it. You did a great work! I hope you dont lose motivation developing the game as Haxor did and others :(

    (1 edit) (+1)

    Impressive work. For a game with only 3 versions (2 of them minor) developed, it already feels more complex and nuanced than hardware tycoon.

    Você conhece algum jogo tipo esse sem ser hardware tycoon e tech giants

    Computer Tycoon would be one that I would say is would fit Tech Giants. 

    And if you look at a game that is more focused on Software development I recommend Software Inc.


    Computer Tycoon é um jogo que se enquadra nos Tech Giants.

    E se procurares um jogo mais centrado no desenvolvimento de software, recomendo Software Inc.

    Traduzido com maschine translation. (DeepL)

    Was wrong about Computer Tycoon being similar to Tech Giants, as Computer Tycoon is more similar to Hardware Tycoon and processor-tycoon. Just that it focus more on a whole computer system, (like GPU, Display, Bios etc).

    That also means that it does not go so in-depth in all things.


    Estava enganado quanto ao facto de o Computer Tycoon ser semelhante ao Tech Giants, pois o Computer Tycoon é mais semelhante ao Hardware Tycoon e ao processor-tycoon. Só que se concentra mais num sistema informático completo (como GPU, ecrã, Bios, etc.).

    Isso também significa que não se aprofunda tanto em todos os aspectos.

    Tradução feita com tradução automática.

    (+1)

    Quando irá lançar uma versão para mobile

    Não tenho planos para uma versão mobile no momento.

    is the web version always the newest version?

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    Yes!

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    Managed to beat everyone else and bankrupt them :)

    Great game; Can't wait for the multi-processor & marketing features to be shipped :P

    I could even try to translate but I don't know how to use the files, if you want to recommend a tutorial I would be happy.

    I thought the game was really cool but I would like to ask for a translation into Portuguese (from Brazil, please don't confuse it with Portugal) otherwise the game is perfect, please forgive me for the mistake in English because I only know the basics.

    Também sou brasileiro!

    Pretendo adicionar suporte a mais línguas, sim, mas ainda vai demorar um pouco.

    Don't worry about your english man, you're good!

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    Que legal um brasileiro criar um jogo tão bom e detalhado, tudo bem mano com o tempo o jogo irá evoluir e ficar melhor do que já é

    I keep making it to the 1900s before going bankrupt lol even on super easy I think I'm "dumb" but it is still fun to play I've spent more than 4 on it hours already 

    Pretty awesome/amazing, game reminds me so much of the hardware tycoon days and I hope you and your game gets the love and updates it deserves 

    " sent by a tech giants player :)" both of these game communities will be amazing.

    I'm glad you're enjoying it. Thank you for the kind words!

    this game is really fun than i thought. cuz it complex cpu tycoon :D. when you update it?

    I'm glad you like it!

    The 0.2 update should take a while, but there will be more patches for 0.1.x versions coming in the next days/weeks.

    for some reason the top of the menu is cut off when i go full screen in the windows app and web app.

    I don't have a 21:9 monitor to properly test it, but it should be fixed in the next patch.

    Not to rush you but I can't play on mobile the only reason I can't type

    Unfortunately the game is not suitable for mobile, but i'll see what i can do.

    (1 edit)

    Ah okay if anything you could make a port of course

    This is a good game only it need a discord server and more updates to make this game better

    I'm glad you like it. I should create a discord server soon!

    (+3)

    Finally, a processor game that's actually worth playing that's not Hardware Tycoon. I thought it was over for these types of games when Haxor wasn't able to continue working on Hardware Tycoon, which was pretty bad. But this game is the key to that solution.


    One thing that will be nice is a tutorial. The menu is kind of confusing once you enter, but otherwise good game.

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    Yeah, it was pretty sad when Hardware Tycoon was canceled. I used to play that game a lot. It was one of the games that inspired me to make this one.

    I'll study ways to improve the UX of the game. Thank you for the feedback!

    i have played this game and i need to say that i thik its quite awsome!

    sadly there arent more things to research, but a grate game.

    also, no matter what i do i get bottlenecked by the ram, anny advice?

    and i also reccomend making a discord server!

    also i think that the time moves quite fast, if i research all the time it is quite difficult to catch up

    (+1)

    Thanks for the feedback. I'm glad you enjoyed it!

    You can use newer Memory Technologies and add more L1 Cache to fight the bottleneck, but eventually the CPU becomes much faster than the RAM (as it happened historically). But yeah, for now there's not enough research to fix the bottleneck in the late game.

    (1 edit)

    also what i noticed is that a way to export saves would be nice

    (also the l1 cashe is maxed out ofc)

    but if it was historically like that then i have nothing to complain about

    (+4)

    Hi, I want to say it's a solid game. I love the direction. I'm the developer of Tech Giants. I have a tip, create a Discord for this game as soon as possible. That's how I found out about this game, one of my Discord members posted about it.

    Also, I found a bug. When I switch to fullscreen mode in HTML5 version, the top and bottom bar gradients/shadows stay in place and do not update to the new position. Here is a screenshot of it.

    Thanks for the advice, i'll look into creating one. And i'm glad you enjoyed the game!

    The shadow bug should be fixed in the next patch.

    (+6)

    Also, thank you so much for the devlog mentioning my game. It means the world to me :)