so. uh. i did a thing that made TEXASX INCREMENT GO BANKRUPT. see, i decided to be fabless and make LOW END stuff (for ONCE) and for some reason i drove them to bankruptcy REALLY FAST. inlet luckily went foundry-mode (which to me means your game is even better than i thought cuz companies WILL react to things!) so after a few months i made a new cpu with their stuff... also some other guy died shortly after (prob because of it). also high end, mid range AND low end loved my 120 buck piece of crap (it WAS the best on the market :p)
im quite addicted to this game, every day i try 2/3 gameplays, love it, but i really would love more things to be added, it has sooo much potential, cant wait for more updates!
Amazing game!! I do have one issue though- I'm able to make a contract with a company to use their production lines but the lines aren't being used. I'll make a processor demanding 20 lines of production and run out at 5 lines regardless of how many I have contracted. What's the fix?
To use their lines you need to outsource the production of your CPUs. You can do that by selecting their lithography when creating a new CPU. Also, make sure the "Licensed" toggle is enabled
(im not a coder so i really don't know how long any of this would take, but these are all "maybe add?" rather than "you must add these", so don't feel pressured)
in short: very good game, had lots of fun; also lots to be built on
in long:
i've managed to get to 2048 starting from 1975 before going bankrupt as intel/inlet produced an ultra 7 at 2.2m MIPS @ 449 while the best i could do was 1.49M MIPS @ 599, it's like they had bonus tech somehow? (potential competition balancing issue, i was on easy lol)
everyone already said add a tutorial, which would be nice since i'm pretty sure most first-time players will simply drop the game before trying to understand anything
adding custom future technologies (not just developed versions of what we have today, though 24-core and beyond would be nice)
the ability to play as companies: of course you can keep the custom company feature a thing as that's also pretty cool (maybe add a custom logo creator too) but being able to play as Inlet/Intel or EMD/AMD would be cool as well, they don't even have to have anything custom; just being in control of a somewhat real company is a cool thing in my opinion
organization of the research tree: potentially add tabs of technologies like memory or cache size so there's less clutter and everything doesn't seem so intimidating to new players
everything before this is a big ask, but i'm gonna plead something larger--
add a 'complex' gamemode where everything isn't exactly 'harder', but it requires more thinking.
optimizations of cores and threading: having an ultra-efficient processor that competes with late-game competition would be cool (add this into the base game!!)
a full-on processor designer: not the frequency slider / die size slider, but a complete CPU maker where you must place the certain cores, IGPU's (maybe?), memory controllers, l1, 2, and 3 cache, etc etc that'd simply replace the sliders and would, in my opinion at least, make the game a lot more fun
i won't name anything more as this is your game and you choose what you want to do with it, hopefully you take some of these into consideration :D
Very nice game, it's a bit hard to understand at the begginig but it turns out ot be quite good. The only thing is the option to buy other company is not available anyone know why?
its a quite good game already but it need more player feedback as polishing. Some commented about a tutorial and i agree but beyond that it need a metric/system to avoid the player to "shoot CPUs in the dark". I managed to survive to around 1985 but i have no exact idea why a CPU is sucessfull or not. Beyond MIPS and price.
So we need either a system like "market desirability" where, with a given sell price, returns the player how attractive this CPU is to each demographic at this moment.
Or a beakdown of what is the average expected stats is for each demographic. Does only MIPS matter? Does the power consumption matter too? etc...
It will guide the player, who isnt a CPU enthusiast, to understand what matter and what is secondary info (like frequency and IPC i assume)
I think this game is good, but its just quite confusing and somewhat boring because your just waiting around for money to come in. This review was by lewis brown
I have no idea what i was doing since their wasn't any steps on what to do, I feel like if there was a tutorial then maybe i might be able to know what to do and enjoy the game.
This game is great this is one of the best recent tycoon concepts (up there with game dev tycoon imo).
One point of criticism, even on Very Hard if you immediately license the lithography and contract the foundry services from TI you can immediately jump to a few billion.
The licensing and contracts together is overpowered, perhaps a business relationship mechanic or having to put collateral on the contracts etc. would be a better way? Just so you cant become a billionaire after 60 seconds. Or maybe make the contractee pay a fee for unused capacity.
the game is fire and addictive, but a tutorial would be appriciated aswell as sum ui changes, especially the upgrade tree. for a solid 2 hours i was just upgrading clock speed cuz i didnt know that there was other upgrades aswell
as said in my review, id love to actually be able to experience the game, but the lack of any kind of tutorial and the fact that nothing i do actually seems to produce any money to allow me to keep playing, even when i set it to the easiest difficulty, leaves me on a sour note
edit: upped my rating as i figured out how to play, but still keeping it somewhat down due to how frustrating it was to figure that out
I really enjoy the way research and manufacturing decisions shape the flow of the game, it feels like real tech evolution as you go. Curious: has anyone found a reliable strategy to balance early research vs. contract signing to stay afloat without early bankruptcy ? Thx in advance :)
I went without signing contracts a long time, just direct sales. In the beginning it is probably smart to only develop on processor at a time.
There are 4 brackets, top end, mid range, low end, industrial.
In the beginning it is probably the easiest to go with top end.
For lower end processors the money gets made in volume and fab lines are very expensive.
Compare your processor to the ones on sale from the other companies.
Always keep researching.
Processor speeds not so important. MIPS is more important. I had late game unexpected success with with a very low watt processor.
The formula behind "demand" is taking into accound the prices of the other processors in your bracket and if they are better or not.
But demand is also calculated from the demand yesterday. So if you automate your manufacturing (I did almost always, much more efficient) it can be, that you produce 0 and you keep decreasing your price but demand doesn't take up. Retire old processors to not compete with yourself. To ramp fast a new product, keep with the recommended price start raising prices when the production and demand picks up.
so first you would want to try to research quite agressivly. in my experience, the first cpu will sell quite well, wich means i have lots of money for research and fabs. wich is both verry important. once you loose sales in your first cpu, then start singing contracts, watch out that you have enough production lines for the contract tough.
i belive i would be more helpfull if i saw your play style or when exactly you went bankrupt, but thats about how i doo it.
also, first like 10 years you dont want your cpu to have a cache. and check the cpus of the other companies to decide the pricing. (first one usually performs quite well when priced at 550 ~ 450)
if anny more problems arise, please make another comment
Its a fairly niche genre, but maybe PC Tycoon 2 on Steam, or Mobiles Tycoon by the same dev. On PC Tycoon 2 you can do things like develop CPU's and increase their stats.
There's Computer Tycoon, on Steam, which is more tycoon-like. For something that feels somewhat similar to Computer Tycoon, there's GearCity, where you develop cars.
I will say the game is ok, with probably a 6/10 rating for now. The only reason I won't rate it higher is because the lack of tutorial. Yes, I did figure it out, but without a tutorial it took a lot longer than it should have. Overall, it is a well put together game, and I enjoyed it after eventually figuring it out.
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so. uh. i did a thing that made TEXASX INCREMENT GO BANKRUPT. see, i decided to be fabless and make LOW END stuff (for ONCE) and for some reason i drove them to bankruptcy REALLY FAST. inlet luckily went foundry-mode (which to me means your game is even better than i thought cuz companies WILL react to things!) so after a few months i made a new cpu with their stuff... also some other guy died shortly after (prob because of it). also high end, mid range AND low end loved my 120 buck piece of crap (it WAS the best on the market :p)
im quite addicted to this game, every day i try 2/3 gameplays, love it, but i really would love more things to be added, it has sooo much potential, cant wait for more updates!
Can i help You to remake the processors they feel very boring? For free?
Amazing game!! I do have one issue though- I'm able to make a contract with a company to use their production lines but the lines aren't being used. I'll make a processor demanding 20 lines of production and run out at 5 lines regardless of how many I have contracted. What's the fix?
To use their lines you need to outsource the production of your CPUs. You can do that by selecting their lithography when creating a new CPU. Also, make sure the "Licensed" toggle is enabled
Amazing game. completely addicted. hope to see continued update
I'm glad you're liking it!
When do you think the next update will be? any teasers for us?
I don't have a set date for the next update yet, but there will be a new beta on our Discord server in about 10 days
--FOREWARNING: long reviews and suggestions--
(im not a coder so i really don't know how long any of this would take, but these are all "maybe add?" rather than "you must add these", so don't feel pressured)
in short: very good game, had lots of fun; also lots to be built on
in long:
i've managed to get to 2048 starting from 1975 before going bankrupt as intel/inlet produced an ultra 7 at 2.2m MIPS @ 449 while the best i could do was 1.49M MIPS @ 599, it's like they had bonus tech somehow? (potential competition balancing issue, i was on easy lol)
everyone already said add a tutorial, which would be nice since i'm pretty sure most first-time players will simply drop the game before trying to understand anything
adding custom future technologies (not just developed versions of what we have today, though 24-core and beyond would be nice)
the ability to play as companies: of course you can keep the custom company feature a thing as that's also pretty cool (maybe add a custom logo creator too) but being able to play as Inlet/Intel or EMD/AMD would be cool as well, they don't even have to have anything custom; just being in control of a somewhat real company is a cool thing in my opinion
organization of the research tree: potentially add tabs of technologies like memory or cache size so there's less clutter and everything doesn't seem so intimidating to new players
everything before this is a big ask, but i'm gonna plead something larger--
add a 'complex' gamemode where everything isn't exactly 'harder', but it requires more thinking.
optimizations of cores and threading: having an ultra-efficient processor that competes with late-game competition would be cool (add this into the base game!!)
a full-on processor designer: not the frequency slider / die size slider, but a complete CPU maker where you must place the certain cores, IGPU's (maybe?), memory controllers, l1, 2, and 3 cache, etc etc that'd simply replace the sliders and would, in my opinion at least, make the game a lot more fun
i won't name anything more as this is your game and you choose what you want to do with it, hopefully you take some of these into consideration :D
one more thing; maybe in the far future add graphics processing units? technically they're processors, so it fits the naming scheme of your game
Yes, I do plan to add GPUs. That'll likely be the next major addition after the architecture update
Very nice game, it's a bit hard to understand at the begginig but it turns out ot be quite good. The only thing is the option to buy other company is not available anyone know why?
The ability to buy other companies is not implemented yet. It will be added in a future update!
its a quite good game already but it need more player feedback as polishing. Some commented about a tutorial and i agree but beyond that it need a metric/system to avoid the player to "shoot CPUs in the dark". I managed to survive to around 1985 but i have no exact idea why a CPU is sucessfull or not. Beyond MIPS and price.
So we need either a system like "market desirability" where, with a given sell price, returns the player how attractive this CPU is to each demographic at this moment.
Or a beakdown of what is the average expected stats is for each demographic. Does only MIPS matter? Does the power consumption matter too? etc...
It will guide the player, who isnt a CPU enthusiast, to understand what matter and what is secondary info (like frequency and IPC i assume)
Love the theme
i enjoyed the game i wished they allowed nuclear warfare
To make Mone
Easy Controls
No bugs or gliches
very Fun
Yes
No
- Rylan Hughes
I think this game is good, but its just quite confusing and somewhat boring because your just waiting around for money to come in.
This review was by lewis brown
I have no idea what i was doing since their wasn't any steps on what to do, I feel like if there was a tutorial then maybe i might be able to know what to do and enjoy the game.
This game is great this is one of the best recent tycoon concepts (up there with game dev tycoon imo).
One point of criticism, even on Very Hard if you immediately license the lithography and contract the foundry services from TI you can immediately jump to a few billion.
The licensing and contracts together is overpowered, perhaps a business relationship mechanic or having to put collateral on the contracts etc. would be a better way? Just so you cant become a billionaire after 60 seconds. Or maybe make the contractee pay a fee for unused capacity.
Thank you for the kind words!
I agree, licensing definitely needs some balancing. Some sort of relationship/trust mechanic would help a lot and also give a sense of progression
the game is fire and addictive, but a tutorial would be appriciated aswell as sum ui changes, especially the upgrade tree. for a solid 2 hours i was just upgrading clock speed cuz i didnt know that there was other upgrades aswell
so good bro keep it up!!!
The game seems great tho i can't figure how to be rentable
im stuck here:
nvm it booted up while i was writing this
as said in my review, id love to actually be able to experience the game, but the lack of any kind of tutorial and the fact that nothing i do actually seems to produce any money to allow me to keep playing, even when i set it to the easiest difficulty, leaves me on a sour note
edit: upped my rating as i figured out how to play, but still keeping it somewhat down due to how frustrating it was to figure that out
That's fair enough. The game definitely needs a tutorial, or at least some kind of introduction
Yeah.
Once you know what you're doing its decent fun, atleast!
love the update. please keep working on the game.
Cool game. No idea how to play it yet, but I already know.
Was this by chance inspired by the 1990s "Start-Up 2000"?
i cant load in the game :(
I really enjoy the way research and manufacturing decisions shape the flow of the game, it feels like real tech evolution as you go.
Curious: has anyone found a reliable strategy to balance early research vs. contract signing to stay afloat without early bankruptcy ? Thx in advance :)
I went without signing contracts a long time, just direct sales. In the beginning it is probably smart to only develop on processor at a time.
There are 4 brackets, top end, mid range, low end, industrial.
In the beginning it is probably the easiest to go with top end.
For lower end processors the money gets made in volume and fab lines are very expensive.
Compare your processor to the ones on sale from the other companies.
Always keep researching.
Processor speeds not so important. MIPS is more important. I had late game unexpected success with with a very low watt processor.
The formula behind "demand" is taking into accound the prices of the other processors in your bracket and if they are better or not.
But demand is also calculated from the demand yesterday. So if you automate your manufacturing (I did almost always, much more efficient) it can be, that you produce 0 and you keep decreasing your price but demand doesn't take up. Retire old processors to not compete with yourself. To ramp fast a new product, keep with the recommended price start raising prices when the production and demand picks up.
Why not allow us to shift from foundry to fabless CPU company, etc?
It will be added in the next updates
took a couple attempts of banging my head against it to figure out how it works but i genuinly love this and cannot stop playing it
skill issue. but if you want me i can give you some tipps
That would be helpful, Thanks!
so first you would want to try to research quite agressivly. in my experience, the first cpu will sell quite well, wich means i have lots of money for research and fabs. wich is both verry important. once you loose sales in your first cpu, then start singing contracts, watch out that you have enough production lines for the contract tough.
i belive i would be more helpfull if i saw your play style or when exactly you went bankrupt, but thats about how i doo it.
also, first like 10 years you dont want your cpu to have a cache. and check the cpus of the other companies to decide the pricing. (first one usually performs quite well when priced at 550 ~ 450)
if anny more problems arise, please make another comment
I love this game! Heads up, I think there's some sort of numeric overflow going on (This is after I was playing for about 3 hours)
Amazing game, can't wait for further updates
when can we expect the next content update
In January
挺好!上瘾!
still not working, game hangs up when try to create a save
how to enable cheats
cheats are not implemented yet
I love these kind of games. does anyone know any other games like this (on any site not just itch)
Its a fairly niche genre, but maybe PC Tycoon 2 on Steam, or Mobiles Tycoon by the same dev. On PC Tycoon 2 you can do things like develop CPU's and increase their stats.
There's Computer Tycoon, on Steam, which is more tycoon-like. For something that feels somewhat similar to Computer Tycoon, there's GearCity, where you develop cars.
tysm
computer tycoon and hardware tycoon
O jogo poderia ser feito para Android também?
When will we be delighted with a new update? We want updates!
When I start the game in 2000, it always crashes.
I should probably stop...
OMG
Bro who voted you a -1 Lmao itch.io is becoming toxic somehow :/
fr
I will say the game is ok, with probably a 6/10 rating for now. The only reason I won't rate it higher is because the lack of tutorial. Yes, I did figure it out, but without a tutorial it took a lot longer than it should have. Overall, it is a well put together game, and I enjoyed it after eventually figuring it out.